Program Listing for File Camera.ixx#
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module;
// clang-format off
// you must include glad before glfw!
// therefore disable clang-format for this section
// clang-format on
#include "../../shared/frontend/CameraState.hpp"
#include <glm/vec3.hpp>
#include <glm/mat4x4.hpp>
export module kataglyphis.opengl.camera;
export class Camera
{
public:
Camera();
Camera(const Camera &) = default;
Camera &operator=(const Camera &) = default;
Camera(Camera &&) = default;
Camera &operator=(Camera &&) = default;
Camera(glm::vec3 start_position,
glm::vec3 start_up,
float start_yaw,
float start_pitch,
float start_move_speed,
float start_turn_speed,
float near_plane,
float far_plane,
float fov);
void key_control(const bool *keys, float delta_time);
void mouse_control(float x_change, float y_change);
glm::vec3 get_camera_position() const { return camera_state.position; };
glm::vec3 get_camera_direction() const;
glm::vec3 get_up_axis() const { return camera_state.up; };
glm::vec3 get_right_axis() const { return camera_state.right; };
float get_near_plane() const { return camera_state.near_plane; };
float get_far_plane() const { return camera_state.far_plane; };
float get_fov() const { return camera_state.fov; };
float get_yaw() const { return camera_state.yaw; };
glm::mat4 get_viewmatrix() const;
void set_near_plane(float near_plane);
void set_far_plane(float far_plane);
void set_fov(float fov);
void set_camera_position(glm::vec3 new_camera_position);
~Camera();
private:
Kataglyphis::Frontend::CameraState camera_state;
void update();
};