Class ShaderProgram
Defined in File ShaderProgram.hpp
Inheritance Relationships
Derived Types
public ComputeShaderProgram
(Class ComputeShaderProgram)public GeometryPassShaderProgram
(Class GeometryPassShaderProgram)public LightingPassShaderProgram
(Class LightingPassShaderProgram)public OmniDirShadowShaderProgram
(Class OmniDirShadowShaderProgram)
Class Documentation
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class ShaderProgram
Subclassed by ComputeShaderProgram, GeometryPassShaderProgram, LightingPassShaderProgram, OmniDirShadowShaderProgram
Public Functions
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ShaderProgram()
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ShaderProgram(const ShaderProgram&) = default
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void create_from_files(const char *vertex_location, const char *fragment_location)
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void create_from_files(const char *vertex_location, const char *geometry_location, const char *fragment_location)
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void create_computer_shader_program_from_file(const char *compute_location)
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bool setUniformVec3(glm::vec3 uniform, const std::string &shaderUniformName)
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bool setUniformFloat(GLfloat uniform, const std::string &shaderUniformName)
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bool setUniformInt(GLint uniform, const std::string &shaderUniformName)
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bool setUniformMatrix4fv(glm::mat4 matrix, const std::string &shaderUniformName)
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bool setUniformBlockBinding(GLuint block_binding, const std::string &shaderUniformName)
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GLuint get_id() const
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void use_shader_program()
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void validate_program()
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~ShaderProgram()
Protected Functions
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void add_shader(GLuint program, const char *shader_code, GLenum shader_type)
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void compile_shader_program(const char *vertex_code, const char *fragment_code)
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void compile_shader_program(const char *vertex_code, const char *geometry_code, const char *fragment_code)
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void compile_compute_shader_program(const char *compute_code)
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void compile_program()
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bool validateUniformLocation(GLint uniformLocation)
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GLuint getUniformLocation(const std::string &shaderUniformName, bool &validity)
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void clear_shader_program()
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ShaderProgram()