Class OmniShadowMapPass

Inheritance Relationships

Base Type

Class Documentation

class OmniShadowMapPass : public RenderPassSceneDependend

Public Functions

OmniShadowMapPass()
void execute(std::shared_ptr<PointLight> p_light, std::shared_ptr<Scene> scene)
virtual void set_game_object_uniforms(glm::mat4 model, glm::mat4 normal_model)
virtual void create_shader_program()
~OmniShadowMapPass()