Class OmniShadowMapPass#

Inheritance Relationships#

Base Type#

Class Documentation#

class OmniShadowMapPass : public RenderPassSceneDependend#

Public Functions

OmniShadowMapPass()#
void execute(const std::shared_ptr<PointLight> &p_light, const std::shared_ptr<Scene> &scene)#
virtual void set_game_object_uniforms(glm::mat4 model, glm::mat4 normal_model) override#
virtual void create_shader_program() override#
~OmniShadowMapPass()#