Class Model#

Class Documentation#

class Model#

Public Functions

Model()#
Model(VulkanDevice *device)#
void cleanUp()#
void add_new_mesh(VulkanDevice *vulkan_device, vk::Queue transfer_queue, vk::CommandPool command_pool, std::vector<Vertex> &vertices, std::vector<unsigned int> &indices, std::vector<unsigned int> &materialIndex, std::vector<ObjMaterial> &materials)#
inline uint32_t getTextureCount()#
inline std::vector<Texture> &getTextures()#
inline std::vector<vk::Sampler> &getTextureSamplers()#
inline std::vector<std::string> getTextureList()#
inline uint32_t getMeshCount()#
inline Mesh *getMesh(size_t)#
inline glm::mat4 getModel()#
inline uint32_t getCustomInstanceIndex()#
uint32_t getPrimitiveCount()#
inline ObjectDescription getObjectDescription()#
void set_model(glm::mat4 new_model)#
void addTexture(Texture &&newTexture)#
~Model()#