Class Raytracing#

Class Documentation#

class Raytracing#

Public Functions

Raytracing()#
void init(VulkanDevice *in_device, const std::vector<vk::DescriptorSetLayout> &descriptorSetLayouts)#
void shaderHotReload(const std::vector<vk::DescriptorSetLayout> &descriptor_set_layouts)#
void recordCommands(vk::CommandBuffer &commandBuffer, VulkanImage &renderImage, VulkanSwapChain *vulkanSwapChain, const std::vector<vk::DescriptorSet> &descriptorSets)#
void cleanUp()#
~Raytracing()#