Class Raytracing

Class Documentation

class Raytracing

Public Functions

Raytracing()
void init(VulkanDevice *device, const std::vector<VkDescriptorSetLayout> &descriptorSetLayouts)
void shaderHotReload(const std::vector<VkDescriptorSetLayout> &descriptor_set_layouts)
void recordCommands(VkCommandBuffer &commandBuffer, VulkanSwapChain *vulkanSwapChain, const std::vector<VkDescriptorSet> &descriptorSets)
void cleanUp()
~Raytracing()