Struct VisibilityStats#

Struct Documentation#

struct VisibilityStats#

Public Members

unsigned int meshes_drawn = 0#

Meshes actually drawn by the raster path last frame.

unsigned int meshes_total = 0#

Meshes the raster path considered, culled or not.

unsigned int shadow_casters_drawn = 0#

Shadow casters actually drawn by the cascade pass last frame. Culled against the UNION of the cascade frusta, not the camera frustum - a caster visible to any cascade counts as drawn.

unsigned int shadow_casters_total = 0#

Shadow casters the cascade pass considered, culled or not.