Struct MeshRange#
Defined in File MeshRange.ixx
Struct Documentation#
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struct MeshRange#
One sub-mesh’s slice of a loader’s flat vertex/index/material arrays. Both ObjLoader (one range per shape/group) and GltfLoader (one range per primitive) record these during parse so uploadParsed can build one Mesh per range. A single-shape / single-primitive model yields exactly one range spanning everything, which is behaviour-identical to no split at all.