Struct CascadeFitParams#

Struct Documentation#

struct CascadeFitParams#

Public Members

glm::mat4 cameraView = {1.0F}#
float cameraFov = {45.0F}#
float aspect = {1.0F}#
float nearPlane = {0.1F}#
float farPlane = {100.0F}#
glm::vec3 lightDir = {0.0F, -1.0F, 0.0F}#
float shadowDistance = {0.0F}#
float splitLambda = {0.0F}#
uint32_t shadowMapResolution = {0U}#