Struct TexCoordSetInfo#

Struct Documentation#

struct TexCoordSetInfo#

Which UV set a glTF texture view’s texCoord index names, and whether this engine can sample it. Vertex carries exactly one UV slot (bound to TEXCOORD_0), so set 0 is the only supported value - anything else names a channel the geometry does not carry.

Public Members

unsigned int set#
bool supported#