Literature# Tutorials, books and papers behind the renderer. View Frustum Culling OpenGL# learnopengl.com ogldev.org Cascaded Shadow Maps Compute Shader in OpenGL Clouds# pbr-book Inigo Quilez Shadertoy Horizon Zero Dawn Sebastian Lague Horizon Zero Dawn Clouds and noise Shadertoy Clouds using 3D Perlin noise Noise# Worley noise online demo Vulkan# Udemy course by Ben Cook Vulkan Tutorial Vulkan Raytracing Tutorial Vulkan Tutorial; especially chapter about integrating imgui NVidia Raytracing tutorial with Vulkan Blog from Sascha Willems Physically Based Shading# Advanced Global Illumination by Dutre, Bala, Bekaert The Bible: PBR book Real shading in Unreal engine 4 Physically Based Shading at Disney RealTimeRendering Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs Sampling the GGX Distribution of Visible Normals Path tracing# NVIDIA Path tracing Tutorial Docker# Vulkan Minimal Docker setup scoop Docker container windows GPU Docker windows