Program Listing for File DeferredRasterizer.ixx#
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module;
#include <optional>
#include "renderer/pushConstants/PushConstantRasterizer.hpp"
#include <glm/glm.hpp>
#include <memory>
#include <span>
#include <vector>
#include <vulkan/vulkan.hpp>
export module kataglyphis.vulkan.deferred_rasterizer;
import kataglyphis.vulkan.device;
import kataglyphis.vulkan.swapchain;
import kataglyphis.vulkan.texture;
import kataglyphis.vulkan.scene;
import kataglyphis.vulkan.frustum;
import kataglyphis.vulkan.rasterizer;
export namespace Kataglyphis::VulkanRendererInternals {
class DeferredRasterizer
{
public:
DeferredRasterizer();
DeferredRasterizer(const DeferredRasterizer &) = delete;
DeferredRasterizer &operator=(const DeferredRasterizer &) = delete;
void init(const std::shared_ptr<VulkanDevice> &in_device,
VulkanSwapChain *swap_chain,
std::span<const vk::DescriptorSetLayout> descriptorSetLayouts);
void shaderHotReload(std::span<const vk::DescriptorSetLayout> descriptor_set_layouts);
Kataglyphis::Texture &getOffscreenTexture(uint32_t index);
vk::ImageView getGBufferNormal(uint32_t index) const { return gBufferNormals[index]->getImageView(); }
vk::ImageView getGBufferAlbedo(uint32_t index) const { return gBufferAlbedos[index]->getImageView(); }
vk::ImageView getGBufferMaterial(uint32_t index) const { return gBufferMaterials[index]->getImageView(); }
vk::ImageView getDepthBufferImageView() const { return depthBufferImage->getImageView(); }
void setPushConstant(PushConstantRasterizer push_constant);
void recordCommands(vk::CommandBuffer &commandBuffer,
uint32_t image_index,
Kataglyphis::Scene *scene,
std::span<const vk::DescriptorSet> descriptorSets,
const std::optional<FrustumPlanes> &cameraFrustum = std::nullopt);
unsigned int getMeshesDrawn() const { return meshesDrawn; }
unsigned int getMeshesConsidered() const { return meshesConsidered; }
void recreateFrameResources();
void destroyFramebuffers();
void cleanUp();
~DeferredRasterizer();
// GBuffer / final-target formats, written once here and read by both
// createTextures() and createRenderPass(): a mismatch between the image
// and the attachment description backing it is a validation error at
// framebuffer creation, not a compile error, so both call sites must use
// these instead of re-spelling the literals. Indices match the attachment
// order documented in createRenderPass()'s "0: Final Color ... 4: Depth" comment.
static constexpr vk::Format FINAL_FORMAT = vk::Format::eR16G16B16A16Sfloat;
static constexpr vk::Format GBUFFER_NORMAL_FORMAT = vk::Format::eR16G16B16A16Sfloat;
static constexpr vk::Format GBUFFER_ALBEDO_FORMAT = vk::Format::eR8G8B8A8Srgb;
static constexpr vk::Format GBUFFER_MATERIAL_FORMAT = vk::Format::eR16G16B16A16Sfloat;
// FINAL_FORMAT backs the same forward-offscreen contract as Rasterizer's
// offscreen target, so the two must never drift apart silently.
static_assert(FINAL_FORMAT == Rasterizer::OFFSCREEN_FORMAT);
private:
unsigned int meshesDrawn{ 0 };
unsigned int meshesConsidered{ 0 };
std::shared_ptr<VulkanDevice>device{ nullptr };
VulkanSwapChain *vulkanSwapChain{ nullptr };
std::vector<vk::Framebuffer> framebuffer;
// The final color output (offscreen texture, consumed by PostStage)
std::vector<std::unique_ptr<Kataglyphis::Texture>> offscreenTextures;
// GBuffer attachments
std::vector<std::unique_ptr<Kataglyphis::Texture>> gBufferNormals;
std::vector<std::unique_ptr<Kataglyphis::Texture>> gBufferAlbedos;
std::vector<std::unique_ptr<Kataglyphis::Texture>> gBufferMaterials; // Metallic, Roughness, AO
std::unique_ptr<Kataglyphis::Texture> depthBufferImage;
// Resolved once by createTextures(), which init() always runs before
// createRenderPass() - reuse it there rather than querying again, so the
// attachment and the image it is paired with cannot diverge.
vk::Format depth_format{ vk::Format::eUndefined };
vk::PushConstantRange push_constant_range{ vk::ShaderStageFlagBits::eAll, 0, 0 };
PushConstantRasterizer pushConstant{ glm::mat4(1.f) };
// Geometry Pass
vk::Pipeline geometryPipeline{};
vk::PipelineLayout geometryPipelineLayout{};
// Lighting Pass
vk::Pipeline lightingPipeline{};
vk::PipelineLayout lightingPipelineLayout{};
vk::RenderPass renderPass{};
void createTextures();
void releaseFrameTextures();
void createRenderPass();
void createPipelines(std::span<const vk::DescriptorSetLayout> descriptorSetLayouts);
void createFramebuffer();
void createPushConstantRange();
};
}// namespace Kataglyphis::VulkanRendererInternals