Program Listing for File GUI.hpp
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#pragma once
// #include <glad/glad.h>
// #include <GLFW/glfw3.h>
#include <memory>
#include "scene/Scene.hpp"
#include "scene/texture/Texture.hpp"
#include "window/Window.hpp"
class GUI
{
public:
GUI();
void init(std::shared_ptr<Window> main_window);
void render(bool loading_in_progress, float progress, bool &shader_hot_reload_triggered);
void update_user_input(std::shared_ptr<Scene> scene);
~GUI();
private:
Texture logo_tex;
float direcional_light_radiance;
float directional_light_color[3];
float directional_light_direction[3];
int cloud_speed;
float cloud_scale;
float cloud_density;
float cloud_pillowness;
float cloud_cirrus_effect;
float cloud_mesh_scale[3];
float cloud_mesh_offset[3];
bool cloud_powder_effect;
float cloud_movement_direction[3];
int cloud_num_march_steps;
int cloud_num_march_steps_to_light;
int shadow_map_res_index;
bool shadow_resolution_changed;
int num_shadow_cascades;
int pcf_radius;
float cascaded_shadow_intensity;
const char *available_shadow_map_resolutions[4];
};