.. _program_listing_file_Src_GraphicsEngineOpenGL_gui_GUI.hpp: Program Listing for File GUI.hpp ================================ |exhale_lsh| :ref:`Return to documentation for file ` (``Src/GraphicsEngineOpenGL/gui/GUI.hpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once // #include // #include #include #include "scene/Scene.hpp" #include "scene/texture/Texture.hpp" #include "window/Window.hpp" class GUI { public: GUI(); void init(std::shared_ptr main_window); void render(bool loading_in_progress, float progress, bool &shader_hot_reload_triggered); void update_user_input(std::shared_ptr scene); ~GUI(); private: Texture logo_tex; float direcional_light_radiance; float directional_light_color[3]; float directional_light_direction[3]; int cloud_speed; float cloud_scale; float cloud_density; float cloud_pillowness; float cloud_cirrus_effect; float cloud_mesh_scale[3]; float cloud_mesh_offset[3]; bool cloud_powder_effect; float cloud_movement_direction[3]; int cloud_num_march_steps; int cloud_num_march_steps_to_light; int shadow_map_res_index; bool shadow_resolution_changed; int num_shadow_cascades; int pcf_radius; float cascaded_shadow_intensity; const char *available_shadow_map_resolutions[4]; };