Program Listing for File SceneConfig.cpp
↰ Return to documentation for file (Src/GraphicsEngineVulkan/scene/SceneConfig.cpp
)
#include "SceneConfig.hpp"
#include "renderer/VulkanRendererConfig.hpp"
#include <filesystem>
#include <sstream>
// #define SULO_MODE 1
namespace sceneConfig {
std::string getModelFile()
{
std::stringstream modelFile;
std::filesystem::path cwd = std::filesystem::current_path();
modelFile << cwd.string();
modelFile << RELATIVE_RESOURCE_PATH;
#if NDEBUG
modelFile << "Models/crytek-sponza/";
modelFile << "sponza_triag.obj";
#else
#ifdef SULO_MODE
modelFile << "Model/Sulo/WolfStahl/";
// modelFile << "Wolf-Stahl.obj";
modelFile << "SuloLongDongLampe_v2.obj";
#else
modelFile << "Models/VikingRoom/";
modelFile << "viking_room.obj";
#endif
#endif
return modelFile.str();
// std::string modelFile =
// "Models/crytek-sponza/sponza_triag.obj"; std::string modelFile
// = "Models/Dinosaurs/dinosaurs.obj"; std::string modelFile =
// "Models/Pillum/PilumPainting_export.obj"; std::string modelFile
// = "Models/sibenik/sibenik.obj"; std::string modelFile =
// "Models/sportsCar/sportsCar.obj"; std::string modelFile =
// "Models/StanfordDragon/dragon.obj"; std::string modelFile =
// "Models/CornellBox/CornellBox-Sphere.obj"; std::string
// "Models/bunny/bunny.obj"; std::string modelFile =
// "Models/buddha/buddha.obj"; std::string modelFile =
// "Models/bmw/bmw.obj"; std::string modelFile =
// "Models/testScene.obj"; std::string modelFile =
// "Models/San_Miguel/san-miguel-low-poly.obj";
}
glm::mat4 getModelMatrix()
{
glm::mat4 modelMatrix(1.0f);
#if NDEBUG
// dragon_model = glm::translate(dragon_model, glm::vec3(0.0f, -40.0f,
// -50.0f));
modelMatrix = glm::scale(modelMatrix, glm::vec3(1.0f, 1.0f, 1.0f));
/*dragon_model = glm::rotate(dragon_model, glm::radians(-90.f),
glm::vec3(1.0f, 0.0f, 0.0f)); dragon_model = glm::rotate(dragon_model,
glm::radians(angle), glm::vec3(0.0f, 0.0f, 1.0f));*/
#else
// dragon_model = glm::translate(dragon_model, glm::vec3(0.0f, -40.0f,
// -50.0f));
#if SULO_MODE
modelMatrix = glm::scale(modelMatrix, glm::vec3(60.0f, 60.0f, 60.0f));
#else
modelMatrix = glm::scale(modelMatrix, glm::vec3(60.0f, 60.0f, 60.0f));
modelMatrix = glm::rotate(modelMatrix, glm::radians(-90.f), glm::vec3(1.0f, 0.0f, 0.0f));
modelMatrix = glm::rotate(modelMatrix, glm::radians(90.f), glm::vec3(0.0f, 0.0f, 1.0f));
#endif
#endif
return modelMatrix;
}
}// namespace sceneConfig