Program Listing for File Window.hpp

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#pragma once
// clang-format off
// you must include glad before glfw!
// therefore disable clang-format for this section
#include <glad/glad.h>
#include <GLFW/glfw3.h>
// clang-format on

class Window
{
  public:
    Window();
    Window(GLint window_width, GLint window_height);

    bool get_should_close() { return glfwWindowShouldClose(main_window); }
    void swap_buffers() { glfwSwapBuffers(main_window); }

    // init glfw and its context ...
    int initialize();

    void update_viewport();

    GLuint get_buffer_width() const { return window_buffer_width; }
    GLuint get_buffer_height() const { return window_buffer_height; }

    GLfloat get_x_change();
    GLfloat get_y_change();

    GLFWwindow *get_window() { return main_window; }

    bool *get_keys() { return keys; }

    ~Window();

  private:
    GLFWwindow *main_window;

    GLint window_width, window_height;
    // what key(-s) was/were pressed
    bool keys[1024];
    GLfloat last_x;
    GLfloat last_y;
    GLfloat x_change;
    GLfloat y_change;
    bool mouse_first_moved;

    // buffers to store our window data to
    GLint window_buffer_width, window_buffer_height;

    // we need to start our window callbacks for interaction
    void init_callbacks();
    static void framebuffer_size_callback(GLFWwindow *window, int width, int height);
    // after window resizing, update framebuffers

    // need to be static ...
    static void key_callback(GLFWwindow *window, int key, int code, int action, int mode);
    static void mouse_callback(GLFWwindow *window, double x_pos, double y_pos);
    static void mouse_button_callback(GLFWwindow *window, int button, int action, int mods);
};