Program Listing for File SkyBox.hpp
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#pragma once
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <memory>
#include "hostDevice/GlobalValues.hpp"
#include "renderer/ShaderProgram.hpp"
#include "scene/Mesh.hpp"
class SkyBox
{
public:
SkyBox();
void draw_sky_box(glm::mat4 projection_matrix,
glm::mat4 view_matrix,
GLuint window_width,
GLuint window_height,
GLfloat delta_time);
void reload();
~SkyBox();
private:
GLfloat movement_speed = 0.1f;
GLfloat shader_playback_time;
std::shared_ptr<Mesh> sky_mesh;
std::shared_ptr<ShaderProgram> shader_program;
GLuint texture_id;
GLuint uniform_projection, uniform_view;
};