Program Listing for File OmniShadowMapPass.hpp
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)
#pragma once
#include "OmniDirShadowShaderProgram.hpp"
#include "renderer/RenderPassSceneDependend.hpp"
#include "scene/Scene.hpp"
#include "scene/light/point_light/PointLight.hpp"
class OmniShadowMapPass : public RenderPassSceneDependend
{
public:
OmniShadowMapPass();
void execute(std::shared_ptr<PointLight> p_light, std::shared_ptr<Scene> scene);
void set_game_object_uniforms(glm::mat4 model, glm::mat4 normal_model);
void create_shader_program();
~OmniShadowMapPass();
private:
std::shared_ptr<OmniDirShadowShaderProgram> shader_program;
};