Program Listing for File DirectionalShadowMapPass.hpp
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)
#pragma once
#include "renderer/RenderPassSceneDependend.hpp"
#include "renderer/ShaderProgram.hpp"
#include "scene/Scene.hpp"
#include "scene/ViewFrustumCulling.hpp"
#include "scene/light/directional_light/DirectionalLight.hpp"
class DirectionalShadowMapPass : public RenderPassSceneDependend
{
public:
DirectionalShadowMapPass();
void execute(glm::mat4 projection,
std::shared_ptr<Camera> main_camera,
GLuint window_width,
GLuint window_height,
std::shared_ptr<Scene> scene);
void create_shader_program();
void set_game_object_uniforms(glm::mat4 model, glm::mat4 normal_model);
~DirectionalShadowMapPass();
private:
std::shared_ptr<ShaderProgram> shader_program;
};