Program Listing for File GeometryPass.hpp
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#pragma once
#include <array>
#include "GeometryPassShaderProgram.hpp"
#include "renderer/RenderPassSceneDependend.hpp"
#include "scene/Scene.hpp"
#include "scene/sky_box/SkyBox.hpp"
#include "scene/texture/Texture.hpp"
class GeometryPass : public RenderPassSceneDependend
{
public:
GeometryPass();
void execute(glm::mat4 projection_matrix,
std::shared_ptr<Camera> main_camera,
GLuint window_width,
GLuint window_height,
GLuint gbuffer_id,
GLfloat delta_time,
std::shared_ptr<Scene>);
void create_shader_program();
void set_game_object_uniforms(glm::mat4 model, glm::mat4 normal_model);
~GeometryPass();
private:
std::shared_ptr<GeometryPassShaderProgram> shader_program;
SkyBox skybox;
};