.. _program_listing_file_Src_GraphicsEngineOpenGL_renderer_deferred_RenderPass.hpp: Program Listing for File RenderPass.hpp ======================================= |exhale_lsh| :ref:`Return to documentation for file ` (``Src/GraphicsEngineOpenGL/renderer/deferred/RenderPass.hpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once class RenderPass { public: virtual void create_shader_program() = 0; private: };