.. _program_listing_file_Src_GraphicsEngineOpenGL_renderer_deferred_GBuffer.hpp: Program Listing for File GBuffer.hpp ==================================== |exhale_lsh| :ref:`Return to documentation for file ` (``Src/GraphicsEngineOpenGL/renderer/deferred/GBuffer.hpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once #include // #include #include #include #include #include "hostDevice/GlobalValues.hpp" #include "renderer/ShaderProgram.hpp" class GBuffer { public: GBuffer(); GBuffer(GLint window_width, GLint window_height); void create(); void read(std::shared_ptr shader_program); void update_window_params(GLuint window_width, GLuint window_height); GLuint get_id() const { return g_buffer; }; ~GBuffer(); private: GLuint g_buffer; GLuint g_position, g_normal, g_albedo, g_material_id, g_depth; GLuint g_buffer_attachment[G_BUFFER_SIZE] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 }; GLuint window_width, window_height; };