.. _program_listing_file_Src_GraphicsEngineOpenGL_renderer_RenderPassSceneDependend.hpp: Program Listing for File RenderPassSceneDependend.hpp ===================================================== |exhale_lsh| :ref:`Return to documentation for file ` (``Src/GraphicsEngineOpenGL/renderer/RenderPassSceneDependend.hpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once #include // #include "Model.hpp" #include "renderer/deferred/RenderPass.hpp" #include class RenderPassSceneDependend : public RenderPass { public: RenderPassSceneDependend(); virtual void set_game_object_uniforms(glm::mat4 model, glm::mat4 normal_model) = 0; virtual void create_shader_program() = 0; ~RenderPassSceneDependend(); private: };