.. _file_Src_GraphicsEngineOpenGL_scene_light_point_light_OmniShadowMapPass.hpp: File OmniShadowMapPass.hpp ========================== .. contents:: Contents :local: :backlinks: none Definition (``Src/GraphicsEngineOpenGL/scene/light/point_light/OmniShadowMapPass.hpp``) --------------------------------------------------------------------------------------- .. toctree:: :maxdepth: 1 program_listing_file_Src_GraphicsEngineOpenGL_scene_light_point_light_OmniShadowMapPass.hpp.rst Includes -------- - ``OmniDirShadowShaderProgram.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_light_point_light_OmniDirShadowShaderProgram.hpp`) - ``renderer/RenderPassSceneDependend.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_renderer_RenderPassSceneDependend.hpp`) - ``scene/Scene.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_Scene.hpp`) - ``scene/light/point_light/PointLight.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_light_point_light_PointLight.hpp`) Included By ----------- - :ref:`file_Src_GraphicsEngineOpenGL_renderer_Renderer.hpp` - :ref:`file_Src_GraphicsEngineOpenGL_scene_light_point_light_OmniShadowMapPass.cpp` Classes ------- - :ref:`exhale_class_classOmniShadowMapPass`