.. _file_Src_GraphicsEngineOpenGL_scene_light_directional_light_DirectionalLight.hpp: File DirectionalLight.hpp ========================= .. contents:: Contents :local: :backlinks: none Definition (``Src/GraphicsEngineOpenGL/scene/light/directional_light/DirectionalLight.hpp``) -------------------------------------------------------------------------------------------- .. toctree:: :maxdepth: 1 program_listing_file_Src_GraphicsEngineOpenGL_scene_light_directional_light_DirectionalLight.hpp.rst Includes -------- - ``array`` - ``hostDevice/host_device_shared.hpp`` (:ref:`file_Resources_Shaders_hostDevice_host_device_shared.hpp`) - ``limits`` - ``memory`` (:ref:`file_Src_GraphicsEngineVulkan_memory_Allocator.cpp`) - ``scene/light/Light.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_light_Light.hpp`) - ``scene/light/directional_light/CascadedShadowMap.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_light_directional_light_CascadedShadowMap.hpp`) - ``vector`` Included By ----------- - :ref:`file_Src_GraphicsEngineOpenGL_renderer_deferred_GeometryPass.cpp` - :ref:`file_Src_GraphicsEngineOpenGL_scene_Scene.hpp` - :ref:`file_Src_GraphicsEngineOpenGL_scene_light_directional_light_DirectionalLight.cpp` - :ref:`file_Src_GraphicsEngineOpenGL_scene_light_directional_light_DirectionalShadowMapPass.hpp` Classes ------- - :ref:`exhale_class_classDirectionalLight`