.. _file_Src_GraphicsEngineOpenGL_scene_Scene.hpp: File Scene.hpp ============== .. contents:: Contents :local: :backlinks: none Definition (``Src/GraphicsEngineOpenGL/scene/Scene.hpp``) --------------------------------------------------------- .. toctree:: :maxdepth: 1 program_listing_file_Src_GraphicsEngineOpenGL_scene_Scene.hpp.rst Includes -------- - ``GameObject.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_GameObject.hpp`) - ``Rotation.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_Rotation.hpp`) - ``mutex`` - ``scene/ObjMaterial.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_ObjMaterial.hpp`) - ``scene/ViewFrustumCulling.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_ViewFrustumCulling.hpp`) - ``scene/atmospheric_effects/clouds/Clouds.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_atmospheric_effects_clouds_Clouds.hpp`) - ``scene/light/directional_light/DirectionalLight.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_light_directional_light_DirectionalLight.hpp`) - ``scene/light/point_light/PointLight.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_scene_light_point_light_PointLight.hpp`) - ``thread`` - ``vector`` - ``window/Window.hpp`` (:ref:`file_Src_GraphicsEngineOpenGL_window_Window.hpp`) Classes ------- - :ref:`exhale_class_classScene`